Monday, May 24, 2010
Piracy: Couldn't Have Said It Better Myself
Cracked.com has a great piece posted called "5 Reasons It's Still Not Cool to Admit You're a Gamer." It's a funny article, but the number one point the author makes is actually an important and eloquently stated one regarding the way gamers' entitlement issues are preventing the industry from flourishing as much as it should. Here is the link to the article; I highly urge you to read it in its entirety as David Wong has managed to put to writing everything I believe about game pirates.
Thursday, May 20, 2010
Censorship Alert: StarCraft 2 Edited for South Korea

Friday, May 14, 2010
Creator of Counter-Strike Developing New FPS
Minh Le, the creator of Counter-Strike, is currently developing a new FPS called Tactical Intervention. Considering all the upheaval in the world of FPSes lately what with Halo developer Bungie signing with EA and ousted Infinity Ward developers coming together under new studio Respawn (also funded by EA), now would seem to be an opportune time to come out with an all-new title from a trusted developer. Closed beta testing is planned for May through June. Tactical Intervention could spawn a whole new line of FPSes focusing not just on reflexes but also on adapting to dynamic environments in a team setting. The genre could really use this game to move forward in a new direction as the stream of solid but predictable sequels keeps getting churned out.
Tuesday, May 11, 2010
EA Sports Disabling Multiplayer on Games Bought Used

- Gamer 1 buys new EA Sports game. Game comes with one-time registration code called an Online Pass that allows Gamer 1 to access assorted online modes including multiplayer.
- Gamer 1 sells game to, say, GameStop.
- Gamer 2 buys used game from GameStop and has the option to pay an additional $10 to EA for an Online Pass to access various online features. This version of the pass, however, does not allow even basic multiplayer online play.
So... Even with the extra fee paid to EA, which in theory should make up for some of the revenue going to GameStop instead of the publisher when a title sells used, gamers still cannot access the full game? If this is the way EA wants to go, why not just add say another $5 fee to enable multiplayer online play? I am finding it difficult to believe that EA is truly putting its foot down when it comes to online multiplayer access instead of just using the opportunity to charge a little more (on top of the little more they are already charging for "features" that don't include the only one I care about online - multiplayer). Based on the popularity of EA Sports games, I'd say this move will be initially financially successful, but if I were EA I'd be wary of pirates and defectors to other sports publishers.
Sunday, May 9, 2010
EA Trademarks "Darkspore"

Friday, May 7, 2010
LucasArts Executives Resign

Thursday, May 6, 2010
New Dragon Age Add-On: Play as Darkspawn

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