
The fact that the competition exists at all is a more compelling matter than it may appear at first glance. With most current consoles, the user has the ability not just to play games, but to browse the web, play music, watch movies and more, including the new ability to stream movies from Netflix. When did video game consoles cease to be just video game consoles? An early offshoot of gaming was the Game Boy Camera, released in 1998, which interfaced with the Game Boy printer to essentially use the Game Boy (or GB Pocket, Color or Advance) as a camera. This was one of the earliest signs of the trend we are seeing today in multimedia, all-in-one type consoles. Arguably, the success of the iPhone can be attributed not so much to its cell phone capabilities, but to its App Store, which has made the iPhone one of the most versatile handheld systems in history. The major players in the video game industry have caught on to this trend and seek to simplify users' access to the various media we use regularly. By definition, however, just the fact that there are multiple competitors in this market means we will never have the perfect all-in-one console for all of our needs (unless of course one of the hardware manufacturers gained a monopoly, but this is unlikely in a creative market). As such, for me it will always come down to which producer has exclusive rights to the best games, not the best internet browser or even the highest quality Netflix streaming.
"As such, for me it will always come down to which producer has exclusive rights to the best games"
ReplyDelete*cough* 360 *cough*
360? Really? I would think that Nintendo takes the cake on exclusivity for the best games (Mario, Zelda, Metroid, etc.) but I'm old school like that.
ReplyDeleteFable and Mass Effect alone would justify this claim, not to mention all of the JRPGs that can only be found the on the 360...and then there are the FPS' (FPSs? FPSeses?) like Halo and Gears of War, which may not be your cup of tea, but definitely are a major concern with the unwashed asses.
ReplyDeleteSure the Wii has their Big 3, but the problem is, outside of those games, everything else is utter crap, and this has been their achilles heal since the N64... Nintendo has had the worst Quality/Quantity ratio by far in the last 3 console cycles.
This is all without mentioning the the larger point: the console you "purchased", is by no means the console you "currently own". Microsoft is so far ahead of the competition when it comes to improving its console through software/firmware upgrades and hardware add-ons. Paramount is the evolution of Xbox Live, including being on the forefront of movie downloads and streaming, with the Zune Market place, and Netflix integration (being so popular everyone now has to offer it). Sony has been playing catchup, and Nintendo is almost a non-factor in console evolution. Finally, while it may be too early to judge, Natal looks more promising than Move in the one game of catchup Microsoft is playing.
Really I guess the 2 major counter arguments that could be made here are: Xbox live isn't free (about $4/month) where PSN and Wii network are, but that small price provides stability and innovation. The other major fault the Xbox has (had?) is the RRoD and E74 errors, but conveniently most Sony fanboy/girls tend to forget that a giant percentage of large PS2s
suffered the "disc read error" fatal flaw...
I may have got a little tangenty there...
ReplyDelete