
No,
really. Apparently Craig Smallwood (name indicative?) is proceeding with a lawsuit against NCsoft as a result of his addiction to the game Lineage II. If I were the judge, I would throw this case out on the grounds that Lineage II is not even a particularly good game - it got a 6/10 from GameSpot and a 6.7/10 from IGN, and
its unique user base is well under a million. For comparison,
WoW also came out in 2004 and has a user base of roughly 11.5 million - try that for addictive, Mr. Smallwood. Looking at the larger issue, however, I just don't see how anyone can define a non-chemical-producing product as addictive. Cigarettes have nicotine and coffee has caffeine, but MMORPGs have... a power switch for those times you need to "function independently in daily activities, such as getting dressed, bathing or communicating with family and friends." An analogy to this case would be a man with a rage control issue breaking his TV and blaming it on Sesame Street because there was no disclaimer that Elmo might really piss him off. All I'm saying is that the problem seems to lie with the user in these cases - learn some self control or get help, don't blame an industry that already suffers from massive amounts of scapegoating.
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