Showing posts with label ea. Show all posts
Showing posts with label ea. Show all posts

Tuesday, May 11, 2010

EA Sports Disabling Multiplayer on Games Bought Used

I don't know why I am still amazed at the way game companies keep finding new ways to nickel and dime customers, but this latest effort from EA is simply baffling. Try to follow with me the new lifecycle of a game purchased new and then used:

  1. Gamer 1 buys new EA Sports game. Game comes with one-time registration code called an Online Pass that allows Gamer 1 to access assorted online modes including multiplayer.
  2. Gamer 1 sells game to, say, GameStop.
  3. Gamer 2 buys used game from GameStop and has the option to pay an additional $10 to EA for an Online Pass to access various online features. This version of the pass, however, does not allow even basic multiplayer online play.

So... Even with the extra fee paid to EA, which in theory should make up for some of the revenue going to GameStop instead of the publisher when a title sells used, gamers still cannot access the full game? If this is the way EA wants to go, why not just add say another $5 fee to enable multiplayer online play? I am finding it difficult to believe that EA is truly putting its foot down when it comes to online multiplayer access instead of just using the opportunity to charge a little more (on top of the little more they are already charging for "features" that don't include the only one I care about online - multiplayer). Based on the popularity of EA Sports games, I'd say this move will be initially financially successful, but if I were EA I'd be wary of pirates and defectors to other sports publishers.

Sunday, May 9, 2010

EA Trademarks "Darkspore"

Following the success of Spore, it looks like EA will be taking the franchise in a dark new direction. They have made three separate trademark filings for "Darkspore" covering many media including video games, online games, movies, playing cards, and others. According to their financial report, a TBA Spore title will be released by March 2011, so I think we can deduce that Darkspore is it. I am excited for this new iteration of Spore as hopefully EA has fixed some of the glitches that bogged down an otherwise fantastic idea for a game (and also, here's hoping they found a way to prevent every player from creating a race of giant male genitalia).

Tuesday, April 27, 2010

26 Infinity Ward staffers leave; 2 join Respawn

Another update on the backlash from the West/Zampella sacking: since the lead Infinity Ward developers were fired by Activision, 26 other IW employees have voluntarily left, with 2 joining up with West and Zampella at Respawn (funded by EA). This is clearly terrible news for the Modern Warfare 2 dev team. I won't be surprised to see a steep decline in game quality for the next installment and/or a lack of continuity with the rest of the series.

Monday, April 12, 2010

Update: Sacked Infinity Ward Developers Sign with EA

Jason West and Vince Zampella, developers fired from Activision's Infinity Ward, have officially signed with EA, coming as no surprise based on the preceding events of the last month. They are creating a new company called Respawn Entertainment which will grant exclusive publishing rights to former employer EA. Infinity Ward is still wholly owned by Activision and the question of legal rights to the Modern Warfare brand will not be settled until July at the earliest. In the meantime, keep an eye out on the aptly-named newcomer Respawn; I am sure we can expect development to begin on a fantastic new FPS.

Thursday, April 8, 2010

EA Places $1 Million Bounty on Infinity Ward Developer Recruitment

Rumors are circulating that EA is eager to get its hands back on head Infinity Ward developers, reportedly offering a recruitment bonus of $1 million to any EA employee who can lock one down. Remember, you heard it here on Ahead of the Games first. I previously predicted and continue to believe that Activision will lose the lawsuit posed by Vince Zampella and Jason West and therefore lose the rights to the Modern Warfare brand to the Infinity Ward developers. EA must agree with me, as in hiring the devs, they would gain not only their raw talent, but also the rights to the lucrative MW series. I will continue to update as events unfold.

Wednesday, March 10, 2010

EA Project Ten Dollar

EA has come up with a new plan to regain profits from used game sales. Essentially, new games will come with a voucher code that will unlock a subset of content from the game. This code is good only once for one account. Should the game be re-sold, the new user will need to pay $10 to the publisher to unlock this content for their account. Considering the fact that about a third of all games sold are secondhand, this could mean serious recouping of profits for publishers.

There are a couple of small problems I see with this plan.

1. What happens if the original buyers lose their codes or somehow get locked out of their accounts? This is a common issue coming up lately, especially as gaming continues to shift from the physical, disc-based space to the online world. Information stored online can be corrupted, and codes written on physical paper can be lost. EA will need to address this, perhaps by having users register their games so that codes can be reset and re-sent. This would however add extra time and annoyance to the process of playing a game; what gamer is going to want to have to fill out forms before being able to access a game when the current model requires only sticking the disc in the system?

2. What about if there are multiple players in the same household sharing the game - will one of them need to shell out an extra $10 to have access to content that should be included with the purchase? My guess is that EA will need to implement a sharing system similar to that of iTunes home network sharing, enabling a small number of authorized accounts to access the full game.

Despite these two issues, I think Project Ten Dollar is a smart move on EA's part, and I expect other publishers to announce similar plans once it has proven successful. This could mean trouble for major game retailers who rely heavily on the secondhand market for profits. For example, Gamestop's used game sales represent 23% of their total revenues, and used games have a much higher profit margin than new games (50% for used games vs. 21% for new). With Project Ten Dollar and other similar programs in effect, buyers may become more likely to just buy new if buying used would mean they have to pay for both the game and the added extra content fee on top of it. To combat this, retailers would be forced to reduce their pricing on used games (on average, Gamestop sells used copies of new releases at $5 less than the new price), cutting into their profit margins, unless of course they start paying out less for trade-ins (right now, Gamestop typically pays 30% of the title's worth). It is likely that lower trade-in values would affect the volume of trade-ins as gamers may instead look to alternative, more lucrative methods of reselling their games, such as eBay or craigslist, so used game retailers may not have much wiggle room for decreasing trade-in value.

tl;dr Project Ten Dollar and similar plans are likely to cut into game retailers' profit margins on used games. Producers will reap the benefits.