Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Monday, March 29, 2010

Netflix Streaming for Wii Faster Than PS3?

Netflix streaming has been available to XBox 360 and PS3 owners for a while and now the Wii is finally gaining movie-streaming ability. Several concerns have been raised by this. The obvious issue is that the Wii's resolution is only 480p, so HD streaming is out of the picture. Secondly, current hardware limitations require an instant streaming disc similar to that of the PS3; this is a minor inconvenience but annoying nonetheless. Lastly, there were worries that the load time for Wii streamed movies would be slow. Interestingly enough, of these potential problems, the third looks to be the least worrisome. Testing has shown that the Wii's load times are often faster than the PS3's, so the underdog in this competition isn't quite so far behind as you may think.

The fact that the competition exists at all is a more compelling matter than it may appear at first glance. With most current consoles, the user has the ability not just to play games, but to browse the web, play music, watch movies and more, including the new ability to stream movies from Netflix. When did video game consoles cease to be just video game consoles? An early offshoot of gaming was the Game Boy Camera, released in 1998, which interfaced with the Game Boy printer to essentially use the Game Boy (or GB Pocket, Color or Advance) as a camera. This was one of the earliest signs of the trend we are seeing today in multimedia, all-in-one type consoles. Arguably, the success of the iPhone can be attributed not so much to its cell phone capabilities, but to its App Store, which has made the iPhone one of the most versatile handheld systems in history. The major players in the video game industry have caught on to this trend and seek to simplify users' access to the various media we use regularly. By definition, however, just the fact that there are multiple competitors in this market means we will never have the perfect all-in-one console for all of our needs (unless of course one of the hardware manufacturers gained a monopoly, but this is unlikely in a creative market). As such, for me it will always come down to which producer has exclusive rights to the best games, not the best internet browser or even the highest quality Netflix streaming.

Super Mario Kart out on Virtual Console April 2

The game that created and defined a genre will finally be available on the Wii's Virtual Console on April 2. Kart racing at its finest, I'm sure fans of the series will be happy to return to the original for arguably the best Battle Mode in kart history, and I know I will be pleased to play a Rainbow Road without walls again. With this much anticipated release comes the inevitable talk of producers convincing consumers to pay for the same game multiple times through ports such as Super Mario Kart. Some wish that game companies would focus their efforts on new games instead of continuing to milk older cash cow titles and think it is crazy that gamers will buy the same game two or three times. As a member of the latter group, for better or for worse, I personally love having old favorites ported onto more recent systems, especially when some new content is added (think anime cutscenes in Chrono Trigger for PS). You really can't argue with supply and demand; there is a real demand for ported or updated versions of popular games, and as long as consumers buy them, producers will keep putting them on shelves. I don't see a major issue with this anyway as development time is generally considerably shorter than it is for a new title so ports don't take much away from the creation of new games. Now if we can just get Squenix to re-do Final Fantasy VII as they've been hinting for years, we'll be ready for business.